Henri Bergson wrote about duration in his doctoral dissertation Time and Free Will where he discussed the qualities of duration as ineffable, and inaccessible to measurement or science. For Bergson, duration was experiential and irreducible. perils of representing time as an object, time lines, clock time both have a degree of bogusness for Bergson. Deleuze… Continue reading Duration
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Layered attention
flat layers vs deep layers i.e. flattening the image in experience vs attending to multiple layers as counterpoint/ polyphony
Biocost
From Pangaro and Dubberly, biocost is the energy expended by an organism to do a specific action. To hail a cab on the street, you have to raise your arm. A quick, informal comparison of various ways of getting dinner: Cooking dinner requires biocost expended over different areas, and arguably more biocost than eating out.… Continue reading Biocost
Choice Architecture
From the book Nudge by Thaler and Sunstein, a choice architecture is a moment designed decision. Choice architecture might include both nudges and incentives toward a particular option or group of options. One aspect of the choice architecture is the “well chosen default“. Financial decision-making and choice architecture, provide readily applicable strategies for policy makers… Continue reading Choice Architecture
Body Language
Nonverbal behavior like body movements and posture, facial expressions, eye contact, hand gestures, and tone of voice all contribute to how we communicate and understand each other. With the times changing and technology taking over, interactions with machines are already in action. When it comes to a human–machine interaction, it would be plausible to design… Continue reading Body Language
Anticipation
In time-based design, anticipation is created when an action occurs that foreshadows a later action or experience. In animation, before an action, a character might draw back in an exaggerated way that foreshadows the action about to happen. In a horror movie, anticipation might be felt when spooky music plays, or when the lighting shifts… Continue reading Anticipation
Staging
Staging is the process of selecting, designing, adapting to, or modifying the performance environment. Staging an interaction means framing the interaction with the set of performance cues that tell a user how to interact. For example, the exterior and antechamber of a building might offer cues that tell a user how to behave in the building’s… Continue reading Staging
Follow through & overlapping action
Ease in & out
part of the Golden Gesture