Inertia

Inertia n. the yearning-forward, uninterrupted feeling of progression through the periods of anacrusis–crusis–metacrusis. The living being is always in motion. One is not truly static until death. Our heartbeats, respiration, even the vibrations of electrical impulses to specific muscles are measurable at every moment of life. To be alive is to be in motion. To… Continue reading Inertia

In Time

In Time n. the experience as it is happening, separate from the reflective experience. In time is the first assumption of Soma Literacy. Everything happens in time. This is not the “just in time” of catching your bus, but rather, the “Step In Time” that Bert sings about in Mary Poppins. The concept of in… Continue reading In Time

Hierarchy of Needs

Hierarchy of Needs n. the ranking of ‘in time’ variables as explain human motivation. Maslow’s Hierarchy of Needs attempted to explain human motivation. Lidwell, Holden, and Butler’s Hierarchy of Needs lay out a ranking of design goals. A temporal Hierarchy of Needs points the reader to the in time ranking of experiential ideals. 1. Established… Continue reading Hierarchy of Needs

Hierarchy

Hierarchy n. the willful ranking of variables. Lidwell, Holden, and Butler present a version of hierarchy for design that only considers the information organizing perspective. Hierarchy in Corporeal Design is far more ubiquitous and powerful than just the choice to utilize menus in a web page. Hierarchy is the basis of free will. The empowered… Continue reading Hierarchy

Grand Pause

The Grand Pause n. an exaggeration of a suspended moment of silence. The Grand Pause is a term borrowed from music that names an exploitation of anticipation. It is the “pregnant silence.” The grand pause is not to be confused with stillness. This absence of sound is robust with yearning. It is absolutely active. The… Continue reading Grand Pause

Golden Gesture (the)

The Golden Gesture n. an ideal ratio in unfolding time. The Golden Ratio is an idea that suggests there is an ideal arrangement or ratio of lines and spaces in the visual realm. It proposes that designs that adhere to the ratio tap into an innate attention in the actor, an attention for the the… Continue reading Golden Gesture (the)

Gait

Gait n. gait is beat bodied. If the beat is embodied, it can be said to have a gait. The most common example of gait is in the walking gesture, but the click-clack of a train on the tracks can be described as a gait to the extent that the observer feels the rise and… Continue reading Gait

Fluency

Fluency n. With ease and gracefulness in unfolding time. Experiencing fluency puts the user in a positive mood and instills a sense of familiarity and effortlessness – even when an experience does contain difficult or unfamiliar elements. For instance, Clear and crisp fonts are easy on the brain, while graceful swirly typography is not. Short… Continue reading Fluency

Flow

Flow n. “Optimal experience in work and leisure” (Csikszentmihalyi & LeFevre, 1989, p. 815). In 1989, Mihaly Csikszentmihalyi and Judith LeFevre published “Optimal experience in work and leisure.” In it they lay out a description of optimal experience, a specific type of interaction or mindset that we now know as flow. Flow theory postulates three… Continue reading Flow

Figure–Ground Relationship

Figure–Ground Relationship n. The association and dependency of one object or being compared to another. In two dimensional designs, the figure–ground composition can be stabilized through thoughtful attention to the layout. In designs that are experienced through motion, temporal attention assumes an unfolding of figures and grounds. The relationships between these competing variables present as… Continue reading Figure–Ground Relationship