In time-based design, anticipation is created when an action occurs that foreshadows a later action or experience. In animation, before an action, a character might draw back in an exaggerated way that foreshadows the action about to happen. In a horror movie, anticipation might be felt when spooky music plays, or when the lighting shifts… Continue reading Anticipation
Tag: animation
Staging
Staging is the process of selecting, designing, adapting to, or modifying the performance environment. Staging an interaction means framing the interaction with the set of performance cues that tell a user how to interact. For example, the exterior and antechamber of a building might offer cues that tell a user how to behave in the building’s… Continue reading Staging
Follow through & overlapping action
Ease in & out
part of the Golden Gesture
Arc
Secondary action
From animation, a secondary action is an additional action that an animator might depict that adds additional realism to a scene. For instance, if a person is walking, the walking would be the primary action. The bouncing of their ponytail, or the flower on their hat would be the secondary action. For example, in Hayao… Continue reading Secondary action
Exaggeration
“The body learns through exaggeration and contrast”– Wendy Palmer Winckelmann condemns in contrast the figures of Renaissance and Baroque masters such as Michelangelo and Bernini for lacking adequate grace because of their uncomfortably unnatural somatic postures, exaggerated for dramatic emphasis, such as having a standing figure place one foot far forward while turning his upper body… Continue reading Exaggeration